Product engineering
Web apps, services and platforms built around your business — from a first release to enterprise systems.
Research, engineering and operations. One team.
AI, production software and game development. We work as your engineering team — from the first experiment to architecture, code review and running it in production.
Our disciplines
Seven disciplines
An engineering team for your product: web services, distributed infrastructure, applied AI and games.
Web apps, services and platforms built around your business — from a first release to enterprise systems.
Resilient backends, clusters and networks, with monitoring built in.
CI/CD, orchestration and infrastructure as code.
Useful AI in your workflows: model integration, RAG, fine-tuning and MLOps on your infrastructure.
Code and infrastructure reviews, vulnerability testing and secure development practices.
Online services, dedicated server orchestration, matchmaking infrastructure and tools for live operations.
Explore our game expertiseGames and prototypes, Unreal Engine plugins, rendering and UI tools, builds and release engineering.
Tell us what you’re building. We’ll suggest an approach and an estimate.
Let’s talkWhy NIIII
We maintain code used by developers around the world, build our own products and bring years of experience running high-load systems at VK.
Open source
We create and contribute to public projects. Our team includes the author of a Firebase integration plugin and a contributor to the Tinkoff Invest OpenAPI Java SDK.
Our engineering projects for Unreal Engine
Our product
An open-source agent development environment: one workspace for a fleet of agents across multiple machines. Sessions, tasks and notifications together, with projects synced directly between machines.
Clients for Linux, macOS, Windows and Android.
Our product
Runs dedicated servers for online games: allocates a match server from a warm pool, rolls out updates while active sessions continue, and selects nodes by region and latency.
Built with PostgreSQL, off-site backups, encrypted secrets, mTLS between nodes and project-scoped access.
Highload / VK
Our founders have led studio teams and engineering at VK. Systems for large audiences, reliability, security and the realities of live operations are familiar territory.
Why four i’s? Our name riffs on the Russian abbreviation for “AI Research Institute”. We take the engineering seriously and keep a little room for play.
We bring in trusted specialists as the scope grows, keeping the right expertise and a clear owner for each part of the project.
Our studio was founded in January 2026 by an experienced team. You work directly with senior engineers, with the focused structure of a small company.
Four stages
From the first conversation to production operations: a clear view of what’s done and what comes next.
Stage 01. Discovery
We explore your goals, existing systems and constraints, then define the scope, acceptance criteria and estimate.
The first conversation is free
Stage 02. Architecture
We design the system, choose the stack and agree on a delivery plan with clear checkpoints.
Architecture that can grow
Stage 03. Development
Two-week iterations with a working demo. Code reviews, tests and documentation are included.
Repository access and clear progress updates
Stage 04. Operations
Deployment, monitoring and agreed service levels. We keep improving the product with real feedback.
Ownership in production
Our way of working
Six commitments we bring to every project, from the first conversation to long-term operations.
Let’s talkRegular conversations, repository access and straightforward progress updates.
A consistent team that learns your product and takes responsibility for its part in it.
Secure development practices, code reviews and vulnerability testing throughout the project.
Architecture that accounts for growing traffic and changing business needs.
Established workflows and proven components help us move quickly while keeping the code maintainable.
We use AI where it can improve an actual workflow, with a way to evaluate the result.
Games & real-time systems
We build the parts that make a game work: gameplay tools, interfaces, rendering extensions and the services behind every session.
Prototypes, gameplay systems and production tools in Unreal Engine, Godot and Unity. A focused team for a clear part of your game.
Our own plugins cover game UI, rendering, REST integration and data models. We bring that engine-level experience to your project.
Explore our engine projectsOnline backends, dedicated server fleets, observability and release pipelines. Birdman brings our infrastructure work into live game operations.
Meet Birdman (opens in a new tab) ↗Building a game, or improving one that’s live? Let’s talk about your project
Stack
We choose the stack during architecture, around the needs of your project.
Good questions
With discovery. We discuss the problem, goals and constraints, then put together a scope and estimate. The first conversation is free.
We work in two-week iterations with a demo, regular conversations, repository access and clear progress updates.
Code reviews, tests and documentation. Secure development practices apply from day one.
Deployment, monitoring and agreed service levels. We keep improving the product with real feedback.
Yes. We build game prototypes, Unreal Engine plugins, game interfaces and online backends. We can join an existing team or take a focused piece of the project from design to launch. See our game development expertise.
Email us or send a message on Telegram — you’ll find both in the contact section. We’ll come back with an approach and an estimate.
Contact
We’ll suggest an approach and an estimate. The first conversation is free.
Working with teams worldwide